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HTML5 - Improving The Experience?

Simmo!

Paleo Meister (means really, really old)
Joined
May 29, 2004
Location
England
Just reading the DOA HTML5 thread and didn't want to derail but it made me realise that although I have seen some decent, playable HTML5 game ports, I can't think of one that has been as good as the original.

WMS seems to have done the best job overall - Rhino and Montezuma in HTML5 are playable even if I wouldn't choose to play the HTML5 versions given a choice - but every HTML5 game (without exception) I have tried seems to either be slower, has no sound, won't allow me to easily skip count-ups, lags a bit, has spin buttons that don't apear fast enough, requires me to close the game entirely to re-deposit - or any combo of those.

Now I admit, I think playing slots on a phone is a shit experience and I only ever do that if I want to test a game or see how it works on a phone but on a tablet is a bit better. My issue is that HTML5 games are starting to replace the games I love on desktop and I am finding that I am actually starting to fall out of love with games I used to adore. The experience seems to be being compromised to suit all devices.

Anyone else thinking this or are others finding HTML5 really improving their experience?

Simmo!
 
Couldn't agree more.

Sure I will be able to give more in the (near) future but for now Twin Spin and DOA - 2 of my most visited (for Netent) are now on my avoid list.

DOA will see a few spins still here and there, simply because I suppose that 1/100 chance of a balance rescue could still happen and you can low roll on 0.09p praying for a small miracle.

Twin Spin for me does simply not pay and is like watching paint dry, almost every spin looks as though it is going to be a join up of some description, only to end in disappointment.

I have never been in such a tin foil mood as I have been in recent weeks, not just personal experience but post after post detailing how HTML5 games payouts are simply nowhere near that of their 'predecessors'.

Time will tell I suppose but unless I see 5 reel join up's and 5 scatters / wild lines start to reappear in the screenshots threads, I will be steering well clear :thumbsup:
 
They were supposed to be straight conversions. Instead, I find that they've uniformly taken the character out of individual titles and made them unremarkable. Player-friendly features have been scaled back, so we have less choice than before.

Playing Netent 'upgrades' feels like playing different versions of the same game. Playing Gonzo is not too dissimilar to playing DOA or Piggy Riches.

Not sure if this is a stylistic choice to make their brand recognizable but it's all very clinical and stale. The count-up feature being by far the worst implementation, which completely ruins the flow and immersion.

The moment MG start with these shenanigans I'll probably defect to WMS. Failing that, I'll stop. The slots I love are to be played on my terms, or lose me as a customer....

f*ck HTML5 & Netent :mad::mad:
 
Absolutely agreed. Games were designed originally for large screens and all the options you have with the click of your mouse. Then there were HD ones as PC's got quicker, even 3D like Avalon2. To decrease the bandwidth and allow for often crap network speeds and connections, the html5 games have been shaved to the minimum in this crazy stampede to get the nation playing on their phones, which IMO usually means the player will be doing it in secret or at work when they shouldn't be, or out of the house away from their PC when surely their reason to be out is NOT playing bloody slots.

Now many portable devices such as iPads and Google pads etc. are far better than mobile phones for gaming but of course they are still mobile devices, hence the game mechanics are aimed at the lowest possible denominator, the piddly phone.

Twin Spin is vile, DoA is vile and Rhino is truly awful in html5 even though better than the Gnatent efforts. Luckily I only play at Sky now and they have all the originals, even Cleopatra. I tested a casino I started promoting and played Rhino there in html5 and because the system detected I had a touchscreen PC I couldn't get the start button to react to mouse clicking and had to use the screen. This brings problems of its own as if you don't freeze your settings, pressing the start button too quickly pans in and out and shrinks or magnifies the stupid games.

I think they are a disaster and that all casinos that decide to offer the bastards should have them in parallel to the originals and detect your device so you get the originals on a PC.

Html5-only at any casino will seriously diminish the fun of playing and I will simply close any account that does this. :(:(
 
Luckily I only play at Sky now and they have all the originals, even Cleopatra.(

I tried playing Cleopatra (and one or two other IGT games) on my phone at Sky and got no sound. The same issue I had with playing some of the MGS games in fact. Checked the settings and sound was on and the WMS games gave me sound so it's not the phone. Do you get sound on these then?
 
I tried playing Cleopatra (and one or two other IGT games) on my phone at Sky and got no sound. The same issue I had with playing some of the MGS games in fact. Checked the settings and sound was on and the WMS games gave me sound so it's not the phone. Do you get sound on these then?

Yes, but sometimes it lags behind.
 

I usually run Linux so HTML5 has opened up a number of games thst were prevously restricted to other opersting systems.

Combined with the fact that since it went live, I've had a great run in DOA I have no complaints.

Pleased i can play DOA mobile now.

Its also resulted in a fix for UK players where the auto play box would expand after a feature.

Only flaw for me is the count up time after a win. But its not a big deal.

So I may be in the minority but I'm quite happy with it.
 
There was absolutely nothing wrong with the original games. They have ruined it especially Twinspin I hate how it jerks when you play the game.

Starburst and DOA I don't like that we can't reduce the pay-line especially if you only have say 0.8c left and you can't play it :mad:

I still play those games but not much fun like it used to be.
 
Bury Netent, can't say anything else......in what way they are thinking/believing that their HTML5 creations are a great gaming experience is beyond me.

I agree with Dunover....this is a crazy stampede to get a new generation to play every possible moment wherever they have an internet connection ensuring they become the future addicts and squeeze every available penny out of their pockets.

There is no other reasonable explanation, for me at least. Each HTML5 game I try makes the biggest possible noise for even the slightest win, lights flashing, graphics to go blind.

The next thing is the constant show of near misses on DOA, HTML5 version. We as seasoned gamblers see through that but imagine a newbie, their adrenaline will be pumping all the time that they've been so close to a good/big win. That the UKGC has not seen that when they allowed the game is again beyond me, unless they are so blind and inexperienced that they did not realize what impact those things potentially have on players.

Another thing, why oh why must Netent hide the two most important parts a player uses (denomination & number of coins) behind the Autospin panel???

On another note, can somebody please explain why on earth we need a coin count and balance??? Never made sense to me! Show bet and win straight in $ values, that's what is important at the end of the day.

I will start on Tuesday a slot marathon and try every game at Videoslots to hopefully find some new favorites. I'm done with DOA and Netent in general as they have managed to take the joy out of my gaming.

F*ck Netent.
 
Netent been terrible for last couple of weeks. html5 well , you can see why they've done it , to easily stop the single line bets , they now know those machines to the perfect % due to all lines being a must , very easy to work out & streamline a slot .

Cant state i've noticed dead or alive or twin spin as i don't play them enough i see the count different & lines but apart from that & being netent nothing new there )

barcrest on the other really should sort out there broken link whilst playing there games , always a red broken link in right corner whilst playing there games.

wms is still laggy for me doesn't seem to matter where i play them.
 
The new netent html5 slots destroy almost the whole playing experience that let me prefer them in the past. As a consequence i decreased and will decrease even more in the future my online gaming
activities. Firstly i don´t talk about rtp (though i have the feeling that new versions of the old slots have the "netent variance" like the new slots), but about e.g. the fact that you have to wait ages till
the win is counted before you can spin again. Or the fact that though i bought a new computer the html5 slots don´t load with firefox...
 
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I'm dreading the day WMS flash versions disappear (can't be too far away now). That horrible big ass start button and laggy reels... no thanks.

Rhino is crap on mobile, they should build in a desktop mode but of course that would increase development costs and we can't have that, can we.
 
...the html5 games have been shaved to the minimum in this crazy stampede to get the nation playing on their phones, which IMO usually means the player will be doing it in secret or at work when they shouldn't be, or out of the house away from their PC when surely their reason to be out is NOT playing bloody slots.

Although you and I don't play on phones, I'm told that there is a generation coming through that prefer to which is why the need for this is driving development at the moment. Assuming that is true then it makes sense to provide HTML5 versions.

The problem is when they are used to also replace the desktop versions. Maybe in time we'll come to accpet that. After all, it's not the first time that advancements in technology have lead to people accepting compromises in quality. MP3 is a prime example: I was a bit of an audiophile back then....vinyl ruled and CD was fine. MP3 compressed the music, we lost quality yet became widely accepting of the format. If you have Sonos speakers, you'll be seeing the same...a clear compromise on sound quality in exchange for convenience.

Convenience vs Quality is the battle we as consumers will always be fighting. HTML5 will also improve so in time, as it does, there is a very good chance that we will forget that these games used to be better.

For me there are some plus sides too: firstly, on HTML5 versions they generally play slower so I spend less in a session and secondly, they frustrate me quicker so my sessions are shorter. On the rare occasion I play on an ipad or phone, that plus the frustration of having to exit the game to deposit on some platforms also means I deposit less frequently. So it's not all bad :)
 
It's being tailored way too much for mobile users, and let's face it, what millenial doesn't have a smartphone fused into their hand nowadays.

But much like mobile gaming, although lucrative, will reach a saturation point and developers have realized that people aren't in a hurry to abort their PCs and games consoles in favour of it.

Mobile gaming is and always will be a niche market. Far better for developers to jump off the bandwagon and look at the bigger picture. Surely it's more profitable to maximize the experience across all formats and devices than to cater to a select demographic.

Many players are being alienated by these changes and it surely cannot be good foresight or a sustainable business model to ruin their entire back catalogue with unnecessary changes.

Gambling on mobiles sucks ass.

If this is the future of online gambling, count me out!
 
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The established providers are the ones who seem to have the problems with porting the games from flash to HTML5 and that is for legacy reasons.

The ports makes very little difference to me from a gameplay point of view but the ability to have more games available on my mobile is a definite bonus. If I recall correctly people were complaining about the HTML5 version of DOA before it had even been released and I think there is literally nothing netent could have done to satisfy some of those people.

Once upon a time players had to download casino software onto their computer to play which seems like an odd concept in this day and age. I've no doubt that then, and perhaps even still today (viper?), people didn't like the move and there were threads on this board complaining as such.

There was a comment above about mobile being niche but in 2015 30% of all netent spins were from mobile. I'll keep my eyes peeled for the 2016 results but without a doubt mobile is the big driver in online gambling right now and HTML5 is the standard for how that that market is going to be realised.
 

No. All everybody wanted was a like-for-like port. Nobody asked for or wanted this game to be amended.
 
...in 2015 30% of all netent spins were from mobile. I'll keep my eyes peeled for the 2016 results but without a doubt mobile is the big driver in online gambling right now and HTML5 is the standard for how that that market is going to be realised.

That figure of 30% will continue to increase and increase I have no doubt but with a couple of caveats: firstly, I think the lines between mobile and desktop as pigeon holes will become increasingly blurred to the point where no-one uses those terms. Secondly, HTML5 will obviously improve (or a better technology will come along) and thus so will the experience and there will come a time when they are every bit as good as what we play now.

But, in my opinion and based on what I have seen so far, HTML5 slot games aren't ready to do that yet. Sure, they are OK, they look nice, are mostly quite playable but the experience is not as engaging or as immersive and it's certainly much less addictive. Not that I am complaining much about that :D
 
That figure of 30% will continue to increase and increase I have no doubt but with a couple of caveats: firstly, I think the lines between mobile and desktop as pigeon holes will become increasingly blurred to the point where no-one uses those terms. Secondly, HTML5 will obviously improve (or a better technology will come along) and thus so will the experience and there will come a time when they are every bit as good as what we play now.

But, in my opinion and based on what I have seen so far, HTML5 slot games aren't ready to do that yet. Sure, they are OK, they look nice, are mostly quite playable but the experience is not as engaging or as immersive and it's certainly much less addictive. Not that I am complaining much about that :D

That's the problem - I'd even divorce the Rapist if I could only play it in html5.

Imagine all games are eventually in this substandard format - it'd be like only ever having the X-Craptor on TV all channels 24/7 instead of anything else. You'd give up, start eyeing-up the pill cupboard....:what:
 


Oh please, don't over glorify mobile play as if the wheel has been re-invented. :rolleyes:

30% mobile spins includes tablets and they are mostly used when sitting at home on the couch. The percentage played on mobile phones is just a small fraction of those 30%, hence it is most certainly a niche.

As for downloading a software, what would you call installing an App? Downloading a software, right? :rolleyes:
 
That figure of 30% will continue to increase and increase I have no doubt but with a couple of caveats: firstly, I think the lines between mobile and desktop as pigeon holes will become increasingly blurred to the point where no-one uses those terms. Secondly, HTML5 will obviously improve (or a better technology will come along) and thus so will the experience and there will come a time when they are every bit as good as what we play now.

But, in my opinion and based on what I have seen so far, HTML5 slot games aren't ready to do that yet. Sure, they are OK, they look nice, are mostly quite playable but the experience is not as engaging or as immersive and it's certainly much less addictive. Not that I am complaining much about that :D

I think HTML5 is a learning curve for these companies who are migrating and looking at your original thread the example you give seem like implementation issues rather than something inherently flawed with HTML5.

I think the company who have mastered the implementation best on HTML5 (but sadly not the games themselves) are the team behind bloopers who's name I cannot recall right now. If I screen mirror my phone to my big screen TV it's really impressive. I also have no complaints about netent or yrigdrassil. If your phone and TV are capable you should definitely try the screen mirroring thing if you haven't already done so... it's a good experience assuming it's a well implemented game.
 
Oh please, don't over glorify mobile play as if wheel has been re-invented. :rolleyes:

30% mobile spins includes tablets and they are mostly used when sitting at home on the couch. The percentage played on mobile phones is just a small fraction of those 30%, hence it is most certainly a niche.

As for downloading a software, what would you call installing an App? Downloading a software, right? :rolleyes:

Yes I'd classify downloading an app as installing software. Imagine if you had to install an app for every online casino you played at? Or an app for every game provider you liked. I wouldn't prefer that model at all hence the simplification to a single standard delivered through a browser is my personal preference.

As for the comments about the 30% of spins coming from mobile, the company netent make no distinction between phone and or tablet and why would they because they are talking about it in terms of platform.

I am not trying to suggest in anyway that mobile is reinventing the wheel. I am, however, pointing out that by moving to a single standard the benefit to me as a player is I get the choice of playing the games I want to play across any platform.
 
Google Chrome stop supporting Flash at end of 2016

Hey guys, I have seen many comments about HTML5 versions of new games and clearly I am not speaking on behalf of the game providers and i cannot answer any questions about the new game versions etc. I am also not defending any of the new versions - simply stating a fact as part of the wider debate to maybe help with the understanding.

The one point that is absolutely key here and i haven't seen anyone mention anywhere is that Flash will not be supported by Google Chrome post 2016 - and many other browser providers. Therefore ALL game providers are being forced to move to HTML 5 for their back catalogue where it makes commercial sense to do so. Virtually all new game releases have been HTML5 for some time now because it clearly does not make sense to deliver a game in a format that will be "End of Life" within a few months. If you dont believe me just google it!!!
 

Not actually true - html5 will become the default in Chrome from then yes, but sites still only using Flash will simply prompt you to enable Flash in Chrome, so they will still work. :)

Some Flash has been click-to-play in Chrome since September 2015 anyway.

They favour html5 for the fact it's slimmer therefore quicker on mobile devices and saves a few seconds therefore battery. Which is besides the point when you're sitting at home on your laptop, plugged-in!
 

Trust me, that will happen rather sooner than later. :rolleyes:

Right now they are in the phase of getting everybody sucked in to their Mobile platforms, e.g deposit $20 today, get 40 Free Spins, 20 on desktop, 20 on Mobile. Just one simple example how they are pushing players in the direction they want.

Once Mobile platforms are established and stable, they will start pushing their Apps in the same way, even going as far as to tell you that you will have full access and account functionality on the App only. I know at least 1 UK betting site that does it already, still on a voluntary basis but they are giving more FS/bonus % for downloading and playing on the App.

Oh yes, I can see the benefit of having HTML5 as the single standard but e.g. Netent should focus more on functionality, practicality and flawless spinning instead of totally useless animations such has win count or free spins countdown as well has over the board flashing roars and graphical 3D animations. That would make the slots run much smoother and faster.
 
Not actually true - html5 will become the default in Chrome from then yes, but sites still only using Flash will simply prompt you to enable Flash in Chrome, so they will still work. :)

Some Flash has been click-to-play in Chrome since September 2015 anyway.

They favour html5 for the fact it's slimmer therefore quicker on mobile devices and saves a few seconds therefore battery. Which is besides the point when you're sitting at home on your laptop, plugged-in!

True but at some point in the not so distant future flash will become history. love it or hate it there is no going back. Html5 is the way forward for all developers and flash will be history.
 

That in the end is what it comes down to ... and nowt to be done. How though developers take on the new challenge of moving away from flash is a whole other matter :cool:
 
We all know about the migration to HTML5, it's hardly revelatory. Flash has had its time.....you'd have to have lived under a rock to not know that snippet of news. It's about as shocking or relevant as hearing princess Di is dead, albeit after knowing for 20 years.

Fact is, Netent have botched up their games using this new medium, and unlike other industries who'd look to balance out issues over time and improve their product, it's a given that the likes of DOA will remain in their current state, win-counters intact.

This was meant to be an opportunity for them to convert existing titles and improve upon them, via player feedback etc. We could have had DOA with quick spin for example amongst other things, instead we get what is possibly the worst mauling of a favourite ever seen.

It seems like developers are intent on destroying their IP. They ought to use this platform to enhance their games, not make needless change for the sake of it. Carry on at this rate and I'll rather play their games in DOS :(
 

I just can't fathom the Netent team sitting in a meeting room and trying the final version of the HTML5 DOA, then clap on their backs saying: "great job, that looks and plays fantastic" and releasing the game. :eek:

Are they blind, deaf, stupid, idiotic, daft, dense, ignorant.... list not complete? Pick your choice - one, all or a combination of them. :rolleyes:
 
IGT, Konami, Aristocrat always use to have win counter on top right of the CRT screen back then but this has changed since. Now they add lots of graphic in 3D and animation and all changed to LCD screen and everything are so high technology with advanced onboard stand alone progressive jackpot as a common one across pub and network wide jackpot at casino. The screen keep getting bigger and button get bigger.
 
I just can't fathom the Netent team sitting in a meeting room and trying the final version of the HTML5 DOA, then clap on their backs saying: "great job, that looks and plays fantastic" and releasing the game. :eek:

Are they blind, deaf, stupid, idiotic, daft, dense, ignorant.... list not complete? Pick your choice - one, all or a combination of them. :rolleyes:

Problem is I genuinely believe that they really do not care.

The meeting probably ended with 'These guys are gamblers, they will play it no matter how shit it is'
 
I just can't fathom the Netent team sitting in a meeting room and trying the final version of the HTML5 DOA, then clap on their backs saying: "great job, that looks and plays fantastic" and releasing the game. :eek:

Are they blind, deaf, stupid, idiotic, daft, dense, ignorant.... list not complete? Pick your choice - one, all or a combination of them. :rolleyes:

I really don't believe that they're that stupid or idiotic, more likely it's a case of falling into the trap of trying to improve on 'perfection' (yes, DOA despite its flaws is nigh-on perfect!!)

They're a highly-skilled company that can crack out glorious games when they put their minds to it.

I just believe that they have somewhat of a disdain towards their customers and general 'meh' attitude when it comes to listening to their userbase, and probably believe that they are immune to criticism, not to mention arrogant.

Other than that, they're the bestest :eek:
 
I have to be honest, I like Netent better than Microgaming for some reason because of better graphic, use less download time, it start game quickly. Microgaming somehow use a lot more to download and you have to wait till it is ready to play is not very convenience. It is about demand of how to load game for customer so it is quick and more convenience to play. Microgaming need to work hard to make it better with less resource and less download people for people to enjoy using it. Netent most of time is on browser game, while Microgaming is mostly software download so it download a larger chunk of files and need bigger resource to use.
 
IGT, Konami, Aristocrat always use to have win counter on top right of the CRT screen back then but this has changed since. Now they add lots of graphic in 3D and animation and all changed to LCD screen and everything are so high technology with advanced onboard stand alone progressive jackpot as a common one across pub and network wide jackpot at casino. The screen keep getting bigger and button get bigger.

I played Aristocrat's 50 Dragons in HTML5 format recently and even that feels like a cheap imitation. On this version, when you get two scatters you only get the anticipation sound if the 3rd is coming in. So no sound = no bonus round!!! Plus they added a slow spin to the 3rd reel when you get the scatter on the first and not the second so f'all can happen on the 3rd anyway!!! Very strange and frustrating too. On top of that, you can't skip count-ups. Not a particularly nice experience.

As for IGT's HTML5 games, I don't get any sounds on any of them, ever!
 
I have stopped playing Net Ent games since they switched to HTML5 and stopped you reducing the number of lines. That was my favourite part of those games so I have moved to playing slots from other companies.

It is great when you are running low on money to reduce the lines as you can get a few more spins and still have the chance of a decent win.
 
i can see the point of displaying the win on DOA HTML5, when playing on a mobile. But why doesn't it detect the platform it's running on, and customise the display accordingly.

Why can't it just display the win, why does it have to count up?

And more importantly, why count up and display the win in coins, rather than the actual cash value?

Unless you're playing at .01 coin size, the cash value is always going to be a larger number than the amount of coins.
So, surely from NetEnt's point of view, displaying a 'bigger' win in cash, is psychologically better than a 'smaller' win in coins??
 
I played Aristocrat's 50 Dragons in HTML5 format recently and even that feels like a cheap imitation. On this version, when you get two scatters you only get the anticipation sound if the 3rd is coming in. So no sound = no bonus round!!! Plus they added a slow spin to the 3rd reel when you get the scatter on the first and not the second so f'all can happen on the 3rd anyway!!! Very strange and frustrating too. On top of that, you can't skip count-ups. Not a particularly nice experience.

As for IGT's HTML5 games, I don't get any sounds on any of them, ever!

OK, OK enough! If you're missing them that much, here's a few.

Cleo Plus - (sexy voice) "I anticipate your victory.."

Cleopatra "Twice as nice!"

"My fortunes are yours!"

"Congratulations - You've done it again!" :):)
 

If it was my choice I'd simply have an option to "disable win animations" to cut out all the big win hype. If that did exist I'd enable it on almost all slots except for WMS as I quite like their big win animations - probably because you generally get them on genuine big wins instead of this x 10 or lower stuff which becomes more and more commonplace.

I suspect that by tinkering with the JavaScript it may be possible to do this yourself if you are so inclined.
 
Its alright encouraging mobile play.

But what happens if say, someone is sat in Terminal 2 in Manchester airport and decided to have a spin using free WIFI.
Someone else happened to have a few spins a few hours before

IP conflict, oops winnings consfiscated.

I had enough trouble with Redbet sat at home using a mobile connection, never mind sharing one
 
The win count up for every nano win on DoA is just plain annoying:mad: they should at least add an option to just have it display the win amount straight away in cold hard cash rather than a stupid coin count.
 
The win count up for every nano win on DoA is just plain annoying:mad: they should at least add an option to just have it display the win amount straight away in cold hard cash rather than a stupid coin count.

I found the only way to tolerate this lazy slot design is to play in auto-spin. With the coin count-up it can be skipped a lot quicker than in manual mode, where it seems to take an age and is about ten times more annoying!
 
on NETENT I generally play victorious or DOA. Both have been completely ruined by HTML5, especially Victorious. The "tease" slowing down of the reels works around 50% of the time, and it occasionally actually teases after you've missed the possibility of 3 scatters. You get to tease winning 0 euros and 0 cents. Occasionally it doesn't bother with teasing you at all and just slaps down the reels.
The big win crap was annoying to begin with in other games, this one didn't have it and of course it needs to be put in. Thanks a lot.

Aaaaand pretty much like with every NETENT HTML5 game, the stopping of the reels and coin countdowns are a goddamn burden. It just doesn't function as well as it did. Yet to try a HTML5 NETENT game that wasn't borked with this one. Except the new crap games, but I don't really care if they work at all :)

There are some casinos still carrying old versions (cherry has victorious in both ways for some reason), but when it shuts down I won't be playing victorious again. Shit is ruined badly. I guess I'll suffer through DOA because I'm chasing the 5 scatters but that's about it, goodbye NETENT

play n'gobroke, riggdrasil and others are catching up really fast
 


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