I've seen a lot of comments and had some replies about slots being "nerfed" and was wondering what actually changes in a slot to make people feel that?
I mostly play DoA/DoA2 so would be interested to know what actually changed in them as I think they're the best slots but only played for a year.
Part of me feels like if DoA, which is well over 10 years old, and DoA2 played even better in the past then maybe the companies had to change them because maybe no-one would play newer slots. I don't
I've also seen comments for Bullets and Bounty on here that say it's been "nerfed" but that was only released in August!
So what changes make slots "nerfed" in your opinion? I'm interested to know for any slots you experienced players say are "nerfed".
I could do a bot reply to this but I won't.
'Nerfed' is a term which tends to be based on 90% myth and 10% provable fact. So 'opinion' is the operative word here.
True 'nerfs' can be:
*Reduced RTP models (the main provable justification for nerfed games).
*Graphics or server changes where the game remains the same but with a deterioration of the player interface, graphics rendering etc. (occurred much when games moved to html5).
*Removal of autoplay and changes to stake increments.
*A version update (say 1:1:07 to 1:2:09 or something) that players notice in the game info. This can be innocent, simply a graphics or RTP alternative, but can apply to game glitches, tweaking maths to retain the same gameplay but maybe altering the feature result 'ball pool' to make it more or less volatile but still retaining the frequency and RTP proportion. Unusual though.
Alleged 'nerfs' are usually:
*A player tries a new slot, gets lucky or has a good run. As expected, when the game balances out and performs more typically for them, then naturally "It's been rigged/nerfed/doctored and doesn't play like it used to...." Expectation bias.
*False assocation - take Rhino when autoplay was removed so the 'greyed out auto button' indicator disappeared. People swore it was harder to get the feature....
*Somebody gets a huge win on a game, so people say "It's not going to pay out for ages to me now..." which is irrelevant and completely false for a RNG game. So they think YOUR big win nerfs THEIR game.
*With the recent RTP reductions across many sites, if players get a bad run, they think the RTP has been nerfed without telling them, so the game's stated RTP figure is bent.
*A graphics or interface change is exactly that - when it coincides with a bad session or two, the player swears "It's been nerfed since they changed the background/music or whatever."
*People automatically assuming that a game version code changing 1:1:234 means the feature frequency has been reduced or the feature average pay is surreptitiously nerfed.