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Probabilities

Joined
Oct 15, 2004
Location
US
Hi All,

Inspired by the recent discussion of slot machine workings, I thought I'd start a thread in which we could discuss some of the probabilities concerning the games we play every day. I'm not a math head (so bear with me), and although I've checked a lot of websites about probability, I've found it hard to just find a few simple explanations and formulas - they tend to try and get you to actually understand the math, which always puts me off :o so I need some help here.

First of all, am I right in my calculations that if I play 200,000 hands of Jacks or Better, my chances of hitting a Royal are:

1-(1-1/44,000)^200,000 = 98.9%

Inversely, my chances of not hitting a Royal would be 1.1%

So, playing 20,000 hands would gimme a 36.5% chance of hitting a Royal?

To slots:

I believe Simmo! estimated the number of symbols per Thunderstruck reel at 32.

So, am I right in saying that, for five reels, this would give us 32^5=33,554,432 different possible reel combinations?

Now how many combinations of 5 Thors in a winning line are there? If there were just 1 Thor per each reel, there would be 9 possible jackpot combinations. That would make the jackpot probability about 1/4,000,000. However, there seem to be more Thors than that. Anybody know exactly how many? Simmo!?

Now, if we know how many Thors there are, we should be able to calculate the probability of hitting the 5-Thor win, and the probability of hitting that win given a certain # of spins. How would you calculate it if there were, say, 2 Thors per reel? I'm not sure about this.

I haven't had any time at all for gambling lately...work taking up >12hr a day, 7 days a week...luckily work allows for Casinomeister and Coffee breaks :) You can tell I'm losing it, huh:eek2: Gotta make a small deposit at 32Red tonight...just to get those synapses back in order..

Anyway I'd sure appreciate any advice and comment from the more knowledgeable people here, and pointers to related websites that I could actually comprehend, such as "ProbabilityForIdiots.Com"

Cheers,
SM
 
Simmo! said:
Estimated = Counted
32 = 30

;)

I'll be back to this thread later.

OK, thanks for the correction. Then it's only 24,300,000 combinations ;)
That would make it 1:2,700,000 odds for 5 Thors (if just one Thor per reel. I played last night, but as usual my bankroll went to zero so fast I didn't have time to make any scientific observations...)

Somebody check my math- am I doing this right?:confused:
And I'm assuming the slot is NOT weighted.

For the 5 Sheep, provided just one per reel, would I be right in calculating that the possible combinations of 5 Rams = 3^5=243. That would make the odds exactly 1:100,000 for hitting those 5 Rams. Worse than a Royal!

..the number of possible combinations for 3 rams would be 8*3^3*30^2=194,400 -making the odds of hitting the free spins 1:125

...but my math could be wrong

Simmo! we need your hard data on the reels what's the order of symbols, how many Farmers and Sheep on those reels? If we have the whole set of data, someone can calculate the expected return for the slot. That would be a first for an MG slot, let's do it!

Cheers,
SM
 
Slotster! said:
How do you count the symbols!?! Madness!

Simmo, you're a legend!

Considering I hit the five scatters on Tally Ho once, I'd love to think it was a one in a few million chance :D

I think it is Slotster! I've been after them 5-scatters ever since I saw how much it paid you. 1000X total bet! Biggest pay for the scatters that I've seen anywhere on MG.
 
tim5ny said:
I think it is Slotster! I've been after them 5-scatters ever since I saw how much it paid you. 1000X total bet! Biggest pay for the scatters that I've seen anywhere on MG.

Not sure it was that much Tim from memory?

I think I hit 4500 for a 9 bet - but I might be wrong.. It's a lot of spins ago!!! :D

Besides, look who's talking Mr Five Sheep Man!!
 
Not as yet

cheekymonkey said:
does anyone know if there are there any sites that show the full reels in order?

i.e. the position of each symbol on each reel for all viper slots?

Not as yet, it's not as easy to do as a UK Fruit Machine, and the data in the program files does not have the reel bands as such, simply one of each symbol static and one of each symbol in motion. The data that specifies the reel bands seems to be encrypted so that they cannot be extracted. I expect this is to save space, full reel bands would increase the size of a Viper Client from the current 330Mbytes a fair bit!
 
Simmo! Where's that reel data...:D

No one's commented on my math yet?! I need some math lessons. I've just finished a major undertaking for work, maybe now I can find the time to dig into this further, and start learning about calculating probabilities. It's always been my weak point (or rather, one of the many)..but very interesting. It's a quantum world out there..

It's not impossible to figure out the reel setup from just spinning the reels enough times and recording what's on screen.

Anyway, if we know the symbol order for each reel, then we can easily calculate (or someone can..) the expected return % of an unweighted slot, such as I believe (this is where I disagree with Simmo!) Thunderstruck is. I guess in the end it's pretty obvious that it would fall into the standard 93-96% for MG slots, so maybe it's a waste of time, but interesting anyway.

Here's an example of a progressive slot that's been analyzed by just playing and recording what you see, the above mentioned method. The page is in Finnish, but if you scroll down you'll see the symbols, the probabilities of winning combinations, and on the bottom right the "cracked" virtual reel order. Link Removed ( Old/Invalid)

Just learned in fact that paf.fi (the Aland online casino) has a slot where with optimal strategy the payout% is 99.64%. It's a classic fruit slot with a "hold" option. I think that must be the best payout % of a slot machine anywhere! Also their progressive Jackpot machine "Fisherman's Jackpot" is unique, because you win the progressive on any played line, and therefore the odds are "only" about 1:2,400,000. And the machine's expected return is above 100% once the progressive is at 20,000 or more (estimated).

Actually, I think I'll post a review of this casino in a separate thread, it's an interesting concept.

Cheers,
SM
 
Very interesting thread! I would LOVE to know the reel layouts as in SM's linked site.
This data would not make any difference to our results at the slots - but knowing the odds of hitting a certain combination (assuming no weighting) could be useful in deciding which one to play.

Why don't we 'Divide & conquer' - if each interested posted volunteers to analyse just one machine we could bring all our info together and make up a database of the layouts!
I estimate it would take about 1 hour to do one slot.

If anyone else is interested in this idea I will volunteer to do Tomb Raider! ;)
 
Reel Bands

There might be an easier way!
Set "quick spin" to OFF, and use a video camera to record the spin and then do a frame by frame analysis.The symbols are from the blurred set, but it should still be possible to make them out.

I will have a go at this method when I have a little time on my hands.

It would be interesting to know what the theoretical best slots are, or whether they are all the same.
Non feature slots should be the easiest to work out.
 
vinylweatherman said:
There might be an easier way!
Set "quick spin" to OFF, and use a video camera to record the spin and then do a frame by frame analysis.The symbols are from the blurred set, but it should still be possible to make them out.

I will have a go at this method when I have a little time on my hands.

im pretty sure that the spin is just a graphic, and that the reels are not actually spinning - the outcome has already been decided as soon as the spin button has been pressed

unless you can prove otherwise vinylweatherman
 
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KK - Sounds like fun. I always wanted to integrate this into a DB hooked up to the Slot Junkies tournies but it seemed like an awful lot of work. Just doing Tstruck took a while, plus you'd want to make it "graphic" which adds time.

Maybe one for a later date - or a slow build - a huuuge project i reckon.
 
If the reels have 30 symbols and with 5 reels, there would be 24.3M combinations. This would certainly be possible for a computer program to
analyse within reasonable time (probably some hours).

I would be able to program it in Java if I have the time for it. I guess it could be done in 10-30 hours including testing. Nothing fancy with applets or any graphics. Someone just need to post the reels for various slots.

Zoozie
 
Zoozie said:
If the reels have 30 symbols and with 5 reels, there would be 24.3M combinations. This would certainly be possible for a computer program to
analyse within reasonable time (probably some hours).

I would be able to program it in Java if I have the time for it. I guess it could be done in 10-30 hours including testing. Nothing fancy with applets or any graphics. Someone just need to post the reels for various slots.

Zoozie

Yey! I got my math right on that one:) That's encouraging. Great zoozie, now we need someone with time on their hands to analyse the reels. I'd volunteer but first I need a vacation... no chance right now. Anyone? Just try and analyse the first reel for starters. It shouldn't take that long actually. Just make a note of the 3 symbols after each spin and eventually the pattern will emerge.

Time, that's the problem. Everybody's so busy. I haven't even had time to play at all. I'm compensating by reading the forum frequently and posting, that only takes 5 minutes at a time, easy to do while working and a nice distraction :)

Cheers,
SM
 
Great! I don't know any special techniques, but I guess what you've got to do is just write down the 3 symbols that you get on the reel with each spin. There are only 30 possible positions for each reel so it shouldn't take too long to see the pattern from your notes. I'm assuming there's only 1 Thor and 1 Ram per reel - that should help decipher it. (I'm not absolutely sure about this though)

Or, if you don't feel like analyzing your results, you could just post your notes here in this thread (e.g. TAK, HKJ, 9TA, RHL, CQS, AK1) etc, where T=Thor, H=Hammer, R=Ram, C=Castle, S=Staff, A=Ace, etc.) and once we get enough groups of 3 symbols, anyone can do it from the data posted on the forum. Remember to mention which reel is in question.

In fact, let me just invite everyone to make a note of say 50 spins and post the results here for each reel, and pretty soon we'll have enough data here to do the analysis. This way we can divide the workload.

Cheers,
SM
 
good idea

Maybe playcheck would work..I could do that also. I did thunderstruck for 50 spins and put it on a spread sheet. Want it posted here? I hit 3 rams once for $74.25 so I did come out ahead
 
This is harder than I expected!
Got a bit stuck on reel 1 - nearly there though!
Reel 2: Think I cracked it! Got chain of 28 symbols that link end to end!
Reel 3: Made my head explode! There seems to be 4 Tigers which makes it very confusing. Have got 34 symbols so far, but I think I've gone wrong as I have 2 chains & the ends don't match!
That's 3 hours already :eek: I'm taking a break!
 
KasinoKing said:
This is harder than I expected!
Got a bit stuck on reel 1 - nearly there though!
Reel 2: Think I cracked it! Got chain of 28 symbols that link end to end!
Reel 3: Made my head explode! There seems to be 4 Tigers which makes it very confusing. Have got 34 symbols so far, but I think I've gone wrong as I have 2 chains & the ends don't match!
That's 3 hours already :eek: I'm taking a break!
I would expect the length of the reel to be a power of 2, either 64 or 128.
 
GrandMaster said:
I would expect the length of the reel to be a power of 2, either 64 or 128.

From what I've seen, reel length of 28 seems to have appeared in several other "cracked" 5 reel slots. Simmo! had counted 30 symbols on thunderstruck.

I'm sure there's some math behind your reasoning. What is it?

Cheers,
SM
 
KasinoKing said:
This is harder than I expected!
Got a bit stuck on reel 1 - nearly there though!
Reel 2: Think I cracked it! Got chain of 28 symbols that link end to end!
Reel 3: Made my head explode! There seems to be 4 Tigers which makes it very confusing. Have got 34 symbols so far, but I think I've gone wrong as I have 2 chains & the ends don't match!
That's 3 hours already :eek: I'm taking a break!

AH yes...I forgot to mention how long it takes...sorry :cool: I actually emailed Microgaming to get the layouts but (unsurprisingly) never even got a reply.
 
I have started the programming on the MG 5-reel slot simulator, making a design so each slot is a 'template' which means once the program is finished, you just need the make the slot-template to analyze another slot. But I still need a lot of work on it - just started.

This first version of the simulator will not be able to handle weigthed reels. Anyway the probabilities would be next to impossible to pry out of the slots unless you write down several 1000's of spins... So the first run of the program might show the idea is 'doomed' without using weights of the reels, as it could show a payout of 200% etc. because the model is too unrealistic.


The program will be able to handle:
1) Scatters bonus
2) Wild/wild multiplier
3) Symbols can be flagged if they can be replaced by wild. (ie. some symbols can not be substituted by wild in cashville)
4) Number of lines played (actually this does not seem important when the reels are not weigthed. think about that...)

Here are the problems I currently face:
1) Getting non free-spin bonus games like in cashville (scatters) or Wasabi-San(fishies) needs a paytable. A good (and only?) solution will to have hardcoded
the average wins. (ie. for 3,4 or 5 fish for Wasabi-San). Actually I dont know if the number of scatters in cashville gives higher bonus rounds... never gotten 4 scatters there. So I need the average(bet multiplier) wins here for the slot template. If the average value is correct, the simulation will be 100% correct and not an approximation.

2) Value of the free spins. Ie. This is more difficult and I am open for ideas. Problem is ability to get retriggers for some games. I suggest free spins value is: freespins*bet*win-multiplier. So for thunderstuck this is 45*bet value. This estimate comes from using 100% payback and no-respins. The first assumption is an too high and the second too low. If someone can give the average value of free-spins (including re-spins) this will again be an excact and not an approximation.

I think what I descripted here should cover everything. Games like 'Loaded' where you select spins/multiplier is actually identical to Thunderstuck. You just need the average wins. (it is obvious the avg. wins is identical wether you choose 12,16 og 24 spins)

Anyone knows for sure that the reels are 'looped' in MG 5 reel slots?

Zoozie
 
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Zoozie said:
This first version of the simulator will not be able to handle weigthed reels. Anyway the probabilities would be next to impossible to pry out of the slots unless you write down several 1000's of spins...

This is true. I don't think the 5-reel multiline video slots are weighted, but can't be sure of course.

Quote from the Wizard:
"Multi-line slots, both with physical as well as video display reels usually do not have weighted reels. Otherwise the process is the same as above. In video display slots representations of actual reels are used, which can be quite large, 60 symbols or more."

4) Number of lines played (actually this does not seem important when the reels are not weigthed. think about that...)

True. The expected return % is the same no matter how many lines you bet on. (EXCEPT of course for those machines that have progressive or otherwise bigger jackpots on certain lines, usually requiring max lines bet)

1) Getting non free-spin bonus games like in cashville (scatters) or Wasabi-San(fishies) needs a paytable. A good (and only?) solution will to have hardcoded the average wins.

True again. Impossible to know the math behind the bonus game. So it's just going to have to be an estimate of averages based on empiric data.

2) Value of the free spins. Ie. This is more difficult and I am open for ideas. Problem is ability to get retriggers for some games. I suggest free spins value is: freespins*bet*win-multiplier. So for thunderstuck this is 45*bet value. This estimate comes from using 100% payback and no-respins. The first assumption is an too high and the second too low. If someone can give the average value of free-spins (including re-spins) this will again be an excact and not an approximation.

Assuming the free spins are using the same reels as normal spins, there should be no need for approximation, the free spins factor should be mathematically, accurately incorporated into the formula? I think... I couldn't do it as I don't know the math myself, but it should be possible?

I think what I descripted here should cover everything. Games like 'Loaded' where you select spins/multiplier is actually identical to Thunderstuck. You just need the average wins. (it is obvious the avg. wins is identical wether you choose 12,16 og 24 spins)

True, the expected return is the same, doesn't matter which free spin combo you pick in Loaded.

Anyone knows for sure that the reels are 'looped' in MG 5 reel slots?

If the Wizard is right in saying the video slots are based on virtual representations of reels, then the reels will be "looped" as you say. It's our best guess anyway.

Thanks Zoozie, good stuff:thumbsup:

Cheers,
SM
 

4) Number of lines played (actually this does not seem important when the reels are not weigthed. think about that...)

True. The expected return % is the same no matter how many lines you bet on. (EXCEPT of course for those machines that have progressive or otherwise bigger jackpots on certain lines, usually requiring max lines bet)


Actually there could be a difference IF the reels are weighted. Ie. if
it is a common situation(high weight) where a wild symbol is in left upper corner, then some lines should be better than others. Line 1 will not benefit from this, but line 3(or is it 2) and 5 (or is it 4) will benefit from this. Maybe I wrong, but I have been wondering for this for some time, and this is my conclusion.
 
With all due respect, I'm not exactly sure what the purpose of this thread is. By your own admission, you are not a math whiz, but yet you are trying to figure out what is obviously a very complex mathematical problem. Haven't some of the math/probability gurus already analyzed the slots and isn't this information already available?
 
Current there does not seem to be this kind of information on MG slot anywhere.

If the tests shows gives a payout close to what we know, then it very
strong evidence the slots are not weigthed. And we can simulate them. I think that is the goal of this.

If they seems to be weigthed (ie. the test gives way wrong result). Then we learned that at least, and we can probably not go no further. There is described how to slot analyze(find reel probabilities) weighted reels on wizardofodds, but it is tedious. And it someone does do this, it can be put into a program also.
 
mgibson99 said:
With all due respect, I'm not exactly sure what the purpose of this thread is. By your own admission, you are not a math whiz, but yet you are trying to figure out what is obviously a very complex mathematical problem. Haven't some of the math/probability gurus already analyzed the slots and isn't this information already available?

Just for fun, baby, just for fun

Cheers,
SM
 
Zoozie said:
Actually there could be a difference IF the reels are weighted. Ie. if
it is a common situation(high weight) where a wild symbol is in left upper corner, then some lines should be better than others. Line 1 will not benefit from this, but line 3(or is it 2) and 5 (or is it 4) will benefit from this. Maybe I wrong, but I have been wondering for this for some time, and this is my conclusion.

A pleasantly futile task, analyzing slot machines:D

That's right, there would be a difference, but in my opinion this is unlikely. I don't see how the software maker or the casino would benefit from such weighting. A non-weighted slot is simpler to program = cheaper to produce = more efficient business, therefore according to my (modest) logic weighting is unlikely. I think a weighted 5-reel 9-line slot would actually be a lot more complicated to program, while achieving the desired return%? Anyway, which line would you weight, and why? With 24,300,000 possible natural outcomes, weighting would just complicate matters for the programmer...

The purpose of a (single line) weighted slot, the way I see it, is to produce a maximum number of "almost-big-hits" to excite the player, with a limited number of possible symbols, as the 3-reel single-line slot might have just say 30^3=27,000 possible combinations so the jackpot would happen too often without weighting. Also a single-line 3-reel weighted slot is probably dead simple to program. In a five-reel, multi-line slot, the "near-bigwin" effect can be achieved without weighting because there are a lot more natural possibilities for a near-miss combination.

It would also be unfair to weigh a certain line without informing the player. This would add an element of predictability to a random game and give one player an advantage over the other player, and this is not a characteristic of fair casino games (VP and BJ etc skill factor notwithstanding). The weighted single line slot is fair, because it's the same line, for everyone. The payout-weighted progressives are fair because they tell you which line has the biggest possible payout.

I guess what I'm saying is it would not make much sense to weight a slot like that. What's the big idea? Also, the Wizard says multiline slots are usually not weighted, so I think it's a fair guess they're not weighted.

Cheers,
SM
 
GrandMaster said:
I would expect the length of the reel to be a power of 2, either 64 or 128.
I'm pretty happy that my reel 2 layout is complete at 28 symbols. Of course it could be 56 or 84 symbols with the same pattern repeated!
Mind you - that would not effect the probability of each symbol hitting - the whole object of the exercise.

Zoozie: I would not get too tied up in knots trying to work out the overall payout % of the slot. I don't think anyone here is too concerned about that.

All I want to know (and I'm sure others do to) is what is the probability of hitting certain combinations. e.g. What are the odds of hitting 3, 4 or 5 scatters, the jackpot!, etc...

All we need to work this out is the quantity of each symbol on each reel, then it's fairly simple maths... (for some - not me! :D )
 
All I want to know (and I'm sure others do to) is what is the probability of hitting certain combinations. e.g. What are the odds of hitting 3, 4 or 5 scatters, the jackpot!, etc...

Actually that can be calculated that quite easy.

For the jackpot it is '1 to 24.3M' given there are 30 symbols on each reels and it must be a specific bet-line. I know MG have written somewhere that chance for jackpot is 1 to a 'few' millions. Why these numbers are different I dont know.

For 5 scatters: They can be placed in 3*3*3*3*3=243 different positions.
So P(5 scatters)= #positions/#total=243/24.3M= 100000

For 3 and 4 scatters you need a little more work, but it is the same method. I can post it later unless someone else wants the excercise :)
 
KasinoKing said:
I'm pretty happy that my reel 2 layout is complete at 28 symbols. Of course it could be 56 or 84 symbols with the same pattern repeated!
Mind you - that would not effect the probability of each symbol hitting - the whole object of the exercise.
Fair enough, if you publish what you the layout of the reel is, it is easy to check whether it is correct or not.
 
Answers to some of the questions were posted in the beginning of this thread:
Slotmachine said:
....24,300,000 combinations.....That would make it 1:2,700,000 odds for 5 Thors (if just one Thor per reel)

....For the 5 Sheep, provided just one per reel, would I be right in calculating that the possible combinations of 5 Rams = 3^5=243. That would make the odds exactly 1:100,000 for hitting those 5 Rams.

..the number of possible combinations for 3 rams would be 8*3^3*30^2=194,400 -making the odds of hitting the free spins 1:125

..although I wasn't quite sure if I'd got the last one correct.

N.B. Jackpot in Thunderstruck can be won on any line.

oh, and KK, that's actually what I'm after - the expected return% of the whole slot! All we need is the reel data. How many of each symbols on each reel. Then it's just a big calculation - just the reel data is needed, then some number crunching and we've got it.

Cheers,
SM
 
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Not Futile

The total % for each slot would be useful in knowing if one is better than another to play. Also, the variance can be calculated - another useful value from which "risk of ruin" calculations can be done. Some slots seem to have contributions mainly from improbable high wins whereas others have many lower value wins. Thunderstruck is a high variance game, as the players who get their bankroll eaten quickly can testify to. Cabin Fever is lower variance, and the "Double Magic" slots with only 800/1600 jackpots can make your money last for ages.
I expect the information will be useful in deciding which slots are best value in playing off WR on slots bonuses.
I am sure MG do not want to make this easy, and it is interesting what might be revealed! (Possibly something we are not supposed to know - perhaps the slots run as a "prize bingo" with the probabilities nothing to do with the symbol distribution).
 
50 spins on thunderstruck

I did 50 spins on thunderstruck and have them on a spreadsheet. I hate to post them here because it would take up so much room..I did see some repeating of symbols in each real but don't really have the know-how to put it together. Any one want me to send it to them to look at? I would be curious now that I saw it to see what others think
 
Ram calculations.(Thunderstuck, 1 ram on each reel, 30 symbols on each reel, 15 free spins on feature)


P (Excacly 3 rams) = 3/30*3/30*3/30*27/30*27/30*10=0.0081
P (Excacly 4 rams) = 3/30*3/30*3/30*3/30*27/30*5=0.00045
P (Excacly 5 rams) = 3/30*3/30*3/30*3/30*3/30*1=0.00001
The last number (10,5,1) is the multiplier for how many ways the rams(or non rams, which is easier) can be distributed amoung the reels.

P (free spins) = P(Excacly 3 rams) + P(Excacly 4 rams)+P (Excacly 5 rams)= 0.00856 ~ (1 to 117)


Chance of not getting any respins during a feature is: (1-0.00856)^15 ~ 0.8790155
Which makes chance of at least 1 respin:1-0.8790155~0.12098

These data seems to be consistent with my observations. So I find it very likely there only is 1 ram on each reel and that the number of symbols on each reel is 30 or very close.
 
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Zoozie said:
All I want to know (and I'm sure others do to) is what is the probability of hitting certain combinations. e.g. What are the odds of hitting 3, 4 or 5 scatters, the jackpot!, etc...

Actually that can be calculated that quite easy.

For the jackpot it is '1 to 24.3M' given there are 30 symbols on each reels and it must be a specific bet-line. I know MG have written somewhere that chance for jackpot is 1 to a 'few' millions. Why these numbers are different I dont know.
(And for Grandmaster) So far my early indications are that there are different numbers of symbols on each of the five reels on Tomb Raider - which is quite possible. (Other slots, like ThunderCrap, could well have equal numbers per reel). As long as we know how many per reel & how many of each symbol per reel we can still work out the probabilities.
Hope to do another couple of hours this evening & will report back later...
 
Vinylweatherman said:
I expect the information will be useful in deciding which slots are best value in playing off WR on slots bonuses.
I am sure MG do not want to make this easy, and it is interesting what might be revealed!

I agree

cjb said:
I did 50 spins on thunderstruck and have them on a spreadsheet. I hate to post them here because it would take up so much room..I did see some repeating of symbols in each real but don't really have the know-how to put it together. Any one want me to send it to them to look at? I would be curious now that I saw it to see what others think

You could just post it as text:

AKTHR (Ace, King, Thor, Hammer, Ram)
9JASC (9, Jack, Ace, Staff, Castle)
RALQJ (Ram, Ace, Lightning, Queen, Jack)

etc...50 times

it would be good, because then it would be open source data. maximizing the efficiency of this project :)

Cheers,
SM
 
Drum roll please!!! :D
I'm 99.9% sure I've cracked reel 1 on Tomb Raider!
I developed a better way of doing it by sorting the data on an Excel spreadsheet. Still reckon it will take about 5-6 hours to do a complete slot though... :eek:

Reel 1: 2x10, 2xA, 1xBonus Laura (scatter), 4xIdol, 3xJ, 2xK, 2xLaura, 1xMap, 3xQ, 2xTiger, 2xWild. Total 24 symbols.
This is the layout:-

I Idol
K King
M Map
T Tiger
I Idol
Q Queen
J Jack
L Laura
10 Ten
J Jack
I Idol
10 Ten
Q Queen
W Wild
B Bonus Laura
K King
A Ace
I Idol
T Tiger
L Laura
J Jack
W Wild
Q Queen
A Ace
I Idol } same I K as at the top
K King}


If anyone would like to check it - be my guest - I've had enough of this for today! :eek2:
 
Good going KK! :notworthy

With only 24 symbols, it should make a lot of things easier. The only problem with Lara is that there's that treasure bonus round, which effectively keeps us from being able to calculate the expected return. However, we'll still get agood estimate from empiric bonus data.


Cheers,
SM
 
Reel 2 is definitely 28 symbols, but reel 3 is melting my brain again!
Trouble is, there are 4 places on it with the same pair of symbols.
Trying to fit the strings together is like the blinking Crypton Factor! :eek:

Enough for today. Zzzzzzzzzzz...
 
Jeeeezus H Christ!!!!
This reel analysis is way, way harder than I thought it would be! :eek:
Each successive reel is harder that the previous one!

But still - FOUR down - just one to go...
I'm 99.99% certain I have the numbers of symbols per reel on Tomb Raider so far:-

Reel 1: 26
Reel 2: 28
Reel 3: 34
Reel 4: 40
Reel 5: Early indications = 34. To be continued.... :rolleyes:

I need to sleeeeeeeeeeeeeep! :o
 


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