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Comments Welcome Ask any question for slots developers

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Feb 15, 2019
The team here at Casinomeister need your input. We have lined up some great exclusive interviews with several casino game studios. As such we need your input!

This is your chance to ask directly the people behind many of the casino games you play, your question or questions.

Don't be shy and the responses in this thread will be used moving forward when we compile further sets of questions to put the the game studios.

Thanks!
 
Ive kind of wondered about minimum bet for slots.
Some providers have the min bet set rather high, like 40-60p/spin minimum.
Does that really work out to make more money? What i mean is, does not the people avoiding the slot (me for example) offset the increase in profits generated by the higher min bet.

Also i second Loopsters question.
Its a pretty shitty move advertising a 150 000x max win when its virtually impossible to actually get that win without making a 2000x stake bonus-buy.
I guess 150 000x sounds a bit more impressive than what it really is, 75x stake.
 
I really want to know why slot developers offer different RTP settings. In general, I know that this is a business decision on their part however I tend to stay away from developers who give casino's the option to have different RTP levels. Firstly as a player, it takes out all of the enjoyment as a slot player, and secondly, why would I spend money on a developer who dare I say has a company ethos that allows them to offer different RTP levels effectively ripping off the player.

I guess why can't more developers only offer 1 RTP level so we players don't have to do detective work before we play slots. I don't mind doing so to research a casino but if I have to go hunting to find out what RTP level a casino is using it kinda takes all fun out my recreational gambling activities.


In addition, I would like to see more developers coming up with new slot ideas rather than straight out ripping off others or a combination of other developers. A bit of originality doesn't hurt.
 

My question is why can I play some developer games in most foreign casinos (usually Cyprus or Malta based) but casinos in my country offer only five games from that same dev? If they already have 5 (worst possible) games from them, why don't they already have all of them and beside that why does my developer slow games down with disabling quick spins or auto-play while in foreign casinos I can play comfortably with fast play and autoplay? My country does NOT regulate fast spins. Thank you!
 

I understand WHY they might want to offer different RTP's, but would wholeheartedly agree that information should be available in-game rather than the mentioned detective work. These days even if the games otherwise seem cool, I tend to avoid providers altogether that offer it to their licensees. I can assure you live chat generally doesn't have a list of them available without asking up, and even having to ask doesn't win a lot of good vibes from staff (who have no accountability for being mistaken.)
 
Why on earth do these people create zero win bonuses, that alone should put them all to shame.
Games like El Paso, Deadwood and many others have this annoying thing of teasing you with two scatters then the third passes by to be followed by a another that also passes. Surely you can't think that's fun.
Why is almost everyone directing games at bonus buys.
Why are you taking advice on what games should be like from streamers who have either the bonus money, fake money or limitless money, when the other 99.99999% of your players know more about what we want.
 
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Why on earth do these people create zero win bonuses, that alone should put them all to shame.
Zero bonuses should surely occur regardless of how the game is programmed. If every bonus of a slot was truly random then a zero bonus should inevitably happen at some point. If bonuses were predetermined from the activating spin then zero bonuses would also occur - for example, press spin, RNG returns no win (or win that equals the amount the scatters pay) then the bonus would have to pay zero.

My question for developers is - why do you have to rehash so many games under different skins??? it's monotonous and pretty fucking boring. Blueprint being the prime example off the top of my head
 
Afaik providers like Play n Go are doing the same. Compare Legacy of Dead with Rise of Merlin. Its all the same mechanics and way of playing.

Apart from that, it could be more interesting to not have more megaways here, megaways there. Slot clones with megaways function like Gonzos Quest or Piggy Riches became high volatile examples of what not to play. I dont enjoy playing 10k of useless spins just to get a bigger win in ages.
 
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Oh i thought of another question.
Why in gods name dont you add a customizable auto play.

Maybe i want to set it to play 23 spins and set my losslimit to 3x stake, how come i can only do this on like 1 of the million different providers out there.
I get that you it should be easy and all that, so preset values makes sense in that regard, but you could still add an 'custom' or 'advanced' button for people that want to make a more customized setup.

I cant imagine its alot of work since you only need to do it for 1 slot and can use the same code for all slots following it more or less, right?
So why, whyyyyyy?
 
How does bonus buys affect the RTP of slots? Slots with feature/bonus buy options are getting more and more frequent, and we see more and more slot streamers on twitch with insane wins buying bonuses. At the same time I feel that the normal slot playing with low stake is getting harder and harder. Basically, I get the feeling that the small stake players like myself are feeding the big shots that have sufficient money on hand to keep on buying bonuses. Yey or Ney?
 
My slot provider has a big promotion on with Must Win slots. For example, a daily Must Win slot and an hourly Must Win slot plus the usual jackpot. My question is, if there is a fixed RTP on the slot how can the provider adjust/rig/organize a winner every hour and every day. What's the logic to ensure an hourly winner and a daily winner?

Hughdal
 
My slot provider has a big promotion on with Must Win slots. For example, a daily Must Win slot and an hourly Must Win slot plus the usual jackpot. My question is, if there is a fixed RTP on the slot how can the provider adjust/rig/organize a winner every hour and every day. What's the logic to ensure an hourly winner and a daily winner?

Hughdal

There is a specific RTP % that contributes to the jackpot, usually like 3-6%. The hourly jackpots generally work that the closer they are to the hour, the "easier" it is to win them. Higher bet also have a higher chance of triggering it.
 
I really want to know why slot developers offer different RTP settings. In general, I know that this is a business decision on their part however I tend to stay away from developers who give casino's the option to have different RTP levels. Firstly as a player, it takes out all of the enjoyment as a slot player, and secondly, why would I spend money on a developer who dare I say has a company ethos that allows them to offer different RTP levels effectively ripping off the player.

It's all about building the better mousetrap. It's so simple. Throw in enough semi wins or 'near misses' and players will keep playing.

High volatility is a major contribution to that as well. All these games have it. And even megaways is in a way just another scam. When i was playing yesterday, i had all the combinations you could think off, and still not get a win. It's all a maskerade really to keep you spinning.

Casino's dont want or license games that dont offer these elements. Casino's get paid on the long run by simply more spins. The higher the volatility the higher the overall profits for both party's are (and potential players).

But to be honest; if i had a question to a dev team; why on this bandwagon doing what others do already or trying to re-invent the wheel over and over again (look at pragmatic for example). It's all based and designed to tilt players more faster then ever.

Cant we just go back into time and like design a good competitive slot with really a random featureset? I knew times in landbased where i magically turned my 250 cash in 5k in just a minute. I cant really see myself happening this online. It's all scripted really. The randomness is taken out of it and we're presented with pre-generated outcomes.

All to shave off any financial liability for the caisno obviously.
 
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Online casinos available in Australia only have the usual suspect slots such as Wazdan, Boongo, Igtech, Yggdrasil, tom horn etc... Why is Red tiger, Novomatic, Netent and more not available to Australian players.
 
Can't really think of much else than what's said here already.

But one I'd like to highlight is: as a player the multiple RTP settings are very annoying, get rid of them or I just avoid your provider because I can't be bothered to read every single help file before playing.

Anyway, I don't think that's up to the development team but is something decided by the higher ups.

Which brings me to the question: how exactly do you develop games with multiple RTP's so that as a player you don't really notice it?
 
My question for developers is - why do you have to rehash so many games under different skins??? it's monotonous and pretty fucking boring. Blueprint being the prime example off the top of my head

Hollywood and Stock,Aitken and Waterman have been doing this for decades with movies and 'pop' songs :)

My question: State the actual RTP for the spin on screen permanently rather the suspected minimum that the Casino can 'enhance at will' on session startup for New players / parasites / etc.
 
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Q: how come that for a substantial percentage of online games, the spinning pace is not the same for winning or bonus spins compared to losing spins? In many slots the game lags or is sped up slightly for a winning or a bonus spin.

Could you think of a slot design solution for this issue?
 
Great feedback and suggestions so far, keep them coming. Also keep an eye out for this Friday's interview which is set to be published within the next couple of hours.
 
Why do providers seemingly rarely, if ever, roll out bug fixes?
A couple that spring to mind, the pause on Bonanza if it isn't a winning cascade
The stutter when you start a spin on Novomatics if there's a win about to drop in, or a bigger one for bigger wins.
Both have been there years, why don't they fix them?
 
How do slot developers define 'random' ? It can mean a lot of different things in different contexts and I struggle to see and believe each spin is random and independent of the last.

Also, why do slots payout much better in demo than real mode when they are supposed to be the exact same game?
 
Or, why do casino's advertised demo games with the full potential, i.e max bets up to 40 a spin, and in the real deal being capped at 5 euro a spin? Second; some casino's load up low variances of games, you can tell by the URL being encoded in base64 where it ends with variance=low. Whats the difference other then a lower variance to a normal and intended game?

(I tried to actually change the url variance=high but that did'nt allow me to).
 
How do games with a build up bonus such as Holy Diver or Lil Devil maintain equal RTP on every spin? How do they game mechanics accommodate this?

Some games you can change the volatility yourself - there being a toggle option on the screen. How does this actually change volatility - is it a different maths model on each setting but hitting same rtp?

Where you have a "choice" such as one of three boxes, and you win 10x but the other two options reveal 2x and 1000x, how does this equate to RTP? Does the RTP only reflect if you have chosen the 1000x option and is the rest of the RTP lost? Or is the three options given an average so the rtp calculation thinks the game has paid 337x?

How many choices are truly choices - and how many pick me bonuses are fully decided when triggered and the rest is smoke and mirrors?

Some Pragmatic games have a "bonus guarantee" built in (big Bass bonanza) - as does Gold Collector (Netent i think) which guarantees one of the free spins will be a hold and spin feature.... does this imply / confirm the entire bonus is predetermined?

None of these are meant aggressively - its genuine interest.
 
How does bonus buys affect the RTP of slots? Slots with feature/bonus buy options are getting more and more frequent, and we see more and more slot streamers on twitch with insane wins buying bonuses. At the same time I feel that the normal slot playing with low stake is getting harder and harder. Basically, I get the feeling that the small stake players like myself are feeding the big shots that have sufficient money on hand to keep on buying bonuses. Yey or Ney?
This isn't how slots work. They aren't 'compensated' machines, where the slot 'fills up' and then eventually pays out. Each spin is independent and the play from other people (and indeed, your own play, unless there is some kind of 'collection' mechanic or shared jackpot) has no impact on any other spins.
1. They don't. RTP is determined from the entire maths model, which will mean the collected 'super bonus' is taken into account. I.E, if you play and never collect a 'super bonus', you will, theoretically, be below the theoretical RTP. Things like Kingmaker where you collect multipliers can actually work in your benefit. If you are 'lucky' enough to not get a bonus, you'd end up playing a >100% RTP version of the game. Of course, the probability of the bonus is calculated as such to have statistically well before this point.

2. Yes, different maths models, same RTP.

3, 4. All pick bonuses are fake. You only ever get what you were given, regardless what you choose. However, even if they were real (like in Land based), the theoretical RTP would be calculated based on a mathamatical model that assumes the choices presented are mostly lower and therefore the chance of picking a big one can be calculated based off that.

5. Many bonuses are pre-determined, but that just means it is all calculated at the point you press spin, rather than every spin in the bonus being sent to the RNG. Regardless, it makes no difference to the implementation. If you've not hit a hold and spin or a min amount by the last spin, then it'll give you that value on the last spin. If all the spins were determined at the same time, then it could conceivably change the order of them and give you the winning one in the middle to make it less obvious. Doesn't really make any difference. It'll still be based on the logic of 'If last spin and winnings < 10x then give win'. That 'give win' bit could be set to give 10x, or it could just be 'keep rerolling the last spin until one of htem is bigger than 10x'. Lots of ways to do it.
 
Yes and does'nt that take a bit of the fun out of the experience completely ? this is just done for financial reasons for the casino obviously.
No, it makes no difference to the player. The result is still determined after you click spin. It's just does all the free spins in one go, and then shows you.

It's the same as throwing 5 dice one by one in front of the player, or throwing 5 dice behind a screen and then removing the screen (assuming the 'game round' was 5 dice). The result to the player is the same, it's just whether they see 5 dice one by one or all together.

The dice weren't thrown 6 months ago, they were only thrown when the player put their money down, and the dice are still random.

Also it's not done for financial reasons. It has no impact on the casino at all. It's done for technical reasons. Efficiency on the servers and expedience on the game client as there is less communication with the server (a lot less of a problem these days as Internet connections are much faster).
 
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Unless you are playing Jammin jars.
Those dice were thrown back in 2018. :P
 
Yes, there are exceptions like Jammin. I agree, those take the fun out of it for me. That's why I don't play Jammin. That style is in the minority though, and really only exists for cluster games.
But would it make a difference?
Its not like i would be able to tell if Doa was just picking from a couple million pre-generated spins and showing them to me, right?
So would it really matter if it is generated when i press spin or back in 2013 when the slot was created?
 
But would it make a difference?
Its not like i would be able to tell if Doa was just picking from a couple million pre-generated spins and showing them to me, right?
So would it really matter if it is generated when i press spin or back in 2013 when the slot was created?
No, not really. It's just the principal for me. I don't like it. I like to know my result came from within the mechanics of the game in that moment. Personal preference tho ?
 
1. Why don't some slots have a True Skill element? (Like Rival used to have until Adobe Flash was withdrawn earlier this year) :(

2. Why do providers (especially MG & Netent) withdraw games?
I can understand licenced games, like The Dark Night, South Park, Aliens, etc... but WHY do they retire their own creations?

3. Do developers realise that giving casinos lower RTP versions of their games is akin to financial suicide?
(At least - I hope it is, because they don't deserve to profit from giving players much less play-time).

KK
 

1. Probably too easy to exploit.

2. If no-one is playing them, there's no point keeping them. Also, could be an error / exploit in the game that isn't worth them fixing.

3. Well, they were probably lobbied by casinos because of tax reasons. If big companies such as 365, William Hill, PP/Betfair ask them to make adjustable RTPs or we'll go elsewhere then they would probable give in fairly quickly
 
Why pragmatic can do this with their slots ? Its pretty obvious that streamers use some "promo versions" of their slots at those scam casinos like roobet ? Not in a million years for example fruit party pays out max wins that often at normal casinos... Why is this allowed ?
 
But would it make a difference?
Its not like i would be able to tell if Doa was just picking from a couple million pre-generated spins and showing them to me, right?
So would it really matter if it is generated when i press spin or back in 2013 when the slot was created?
Just think about getting a full screen of wilds on DOA, it might be highly improbable, but still possible if the game runs completely randomly.
But that result would probably have previously been removed from the 'pool' of wins, if the results weree predefined.
Predefining the spins means you can pick and choose the results you want to include in the 'pool'. Therefore limit the maximum win, set the RTP and define the variance profile.
It would also be an easier way to set the variance based on the stake amount.
 
Just think about getting a full screen of wilds on DOA, it might be highly improbable, but still possible if the game runs completely randomly.
But that result would probably have previously been removed from the 'pool' of wins, if the results weree predefined.
Predefining the spins means you can pick and choose the results you want to include in the 'pool'. Therefore limit the maximum win, set the RTP and define the variance profile.
It would also be an easier way to set the variance based on the stake amount.
Thing is it could be taking from a pool of 'pre-made' spins right now, and we wouldnt be able to tell.
Thats what i meant when i said it really wouldnt matter since we wouldnt be able to tell the difference.
 
Kudos to those of you that have come up with questions, many of which have been and will be incorporated into further interviews which we have undertaken.

I can confirm that we have a further 6 studios lined up to be interviewed. Whilst nothing published today, expect normal service to resume next Friday.
 
Zero bonuses should surely occur regardless of how the game is programmed. If every bonus of a slot was truly random then a zero bonus should inevitably happen at some point.
I know this is an old thread, but I only just now ran across it, so I'm gonna reply to some comments. By the way, I do the math programming for slots (but haven't done any for any of the major providers), so I know how they work.

So, as for the above comment, it's entirely possible for a random game to always pay something in the bonus round. The way to do it is to just have a rule that guarantees a minimum award for the bonus round. It makes the math more complicated for the developer, but it's entirely do-able. Slots that exist, like Jungle Wild.
 
But one I'd like to highlight is: as a player the multiple RTP settings are very annoying, get rid of them or I just avoid your provider because I can't be bothered to read every single help file before playing.

Which brings me to the question: how exactly do you develop games with multiple RTP's so that as a player you don't really notice it?
This isn't really the developer's fault, it's the casinos'. The casino *could* choose to disclose the RTP of each game, prominently, but most choose not to do so.

If developers baked that info into the graphics on the screen, then lots of casinos would scream bloody murder. However, if I were a developer, I'd try to get casinos to accept it.

I think you'd have to play many thousands of spins to get a feel for what the RTP is. I don't think differences are really noticeable, unless we're talking like 88% vs. 99%. It would be interesting to run a contest to see how close people could guess the RTP of a given slot.

As for how to develop multiple RTPs, for most clients, I tweak the paytable to get a different RTP, because it's easier and faster to get the target RTP than tweaking the reels. But if a client wants the paytable the same across RTPs (like my last client), then I tweak the reels.
 


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