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Vikings Go Berserk study

Joined
Jan 17, 2014
Location
Canada
Hey everyone.

As im sure some have you have read in some of my posts, I decided to do a study on this slot because when playing for real money I noticed a very obvious trend. I also spoke to other players on twitch who complained and made comments on the same thing I was noticing. There are still fresh complaints of this trend still being made by members on this forum.

Hence why I started this in the first place.

All of the data I collected, I have contacted yggdrasil by email and sent an email to the gaming commission that trancemonkey suggested since he stated if my data is correct, it's illegal. I have sent 3 emails to each in the past 5 weeks and I have not got a response at all from anyone.

Is there someone else I can contact? Or maybe I need to hire an independent testing lab for legitimacy to my claim?

At the beginning I was going to 1 million spins. I must admit I didnt come close to that goal. Mostly due to boredom and the fact the trend I noticed was the same over and over and it was clear nothing was going to change. So my study halted at 368,000 spins.

Here is a break down of my study in short.

35% of the play was done in real money mode while 65% was done with play money.

Out of the 368,000 spins I did I was recording the RTP of the basegame from 0% to approx 85% of the berserk meter and then recording the remaining 15%.

93% of the time the rtp would drop by a significant amount until the berserk was hit (example. The base game was paying 72,2% the entire time then It reaches a certain point and the rtp drops to 20.1%). The amount of chests and freespins dropped immensely. the character symbols became almost invisible that were needed to hit the berserk. Basically the game played completely different almost every single time. So now one of my questions is, if the game was designed to do this, why is there a 7% that the game didnt do this? Is the software designed in a specific way where the frequency is lowered? Is that even possible?

Ive wanted others to test the game with me and I contacted a few people both on the forum and off to see if they would oblige so I could see their results but as I figured no one cared enough to bother with it lol.

When doing this study I used this point as an approx marker or where the blue girls berserk meter is at where the slot would change right away and the rtp would decrease significantly

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Any input, suggestions and advice is appreciated. I just dont want all that work that I did go to waste without at least some sort of explanation or conversation

See Related Threads:
 
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Funny how as time goes on, My time here at CM increases, We/I get more experienced each day etc etc I have noticed (including my own contributions :o ) that there are more and more of these "conspiracy theory" threads.

When I first joined CM, I'd hardly see any, maybe one a month, if that. Now not a week goes by without one.

What I say to this is it is a good thing and it seems more and more as if we were right all along.

There is no smoke without fire and never do we see any input from the "accused". Software developers (or should that be software riggers) take the stance "Ignore them long enough and they will go away / be quiet"

Well today my brothers and sisters we stand united, no more silence, no longer does the horse head on my pillow scare me, we will fight them on the beaches....

I seriously predict in the next 2-3 years at the very longest something, maybe several things will come to light which will haunt the industry for a very long time to come!!!!!!!!
 

Fully agree with you here. I have a feeling we will see something shocking about a couple of software providers even the big guns. That cheating has been going on. I could guess myself that some slots works on even under 50% rtp or something similar. So basically when some people moan oh this casino is cheating etc. NO its actually the software provider. We all know about rtg where rtp could be modified. Who says none of the big ones can cheat? Money makes people greedy. So surely its possible to change the switch so instead of 96% lets put it on 86% or something like this. Scary really.... :(

In regards to Yggdrasil i have already heard people discuss a big noticeable change when u change bet amount. I have seen this myself seems to pay more on low bets and same kind of slots as the on in this thread you get more chests etc on low bets. As soon u up to £5 or more u dont see a lot. I have heard it many times bet size does not matter. But surely it does matter as if someone wins 1000x on a £100 bet or someone wins this on a £1. Then total amount given out is a lot more? For me despite i am a experienced gambler all this with rtp etc is still very confusing because you can have over 100% and still lose all your money lol

PS and sorry for my post here some of it might sound daft or not give 100% sense as just got tired home from work. So not really gone through what i have written just done a quick post here :)
 

Actually thats another reason I did this. Because so many people saying rigged this and rigged that. And of course they get shot down because they dont have any evidence or even bother to do it. Which i dont blame them its alot of damn work for free. My job has alot of dead time so I was able to do it and actually I had the game running in the back round alot anyways, it wasnt like I stared at it lol. And you can tell the people who say its rigged and are serious arent taken seriously and it usually resorts in insults being thrown around.

So instead of me just saying yeah its rigged and then people saying "oh here goes that silly statement again" I decided to do the leg work so maybe it holds some water for once.

Thats also the reason why I wanted others to join in so they could see how obvious the game changes at the same point almost every single time.

The real question is, if its illegal why would yggdrasil make it so damn blatant. Any player who gives the slot a real go for a bit can see easily that the game is designed to reduce rtp at a certain point. I mean look at all the complaints about it from new and old members. And some make that complaint without even reading through the thread to see others already making these claims.


If Yggdrasil would respond, i would share their response here where some of the greater minds could chime in. But they wont acknowledge me at all. And I wasnt rude in the slightest. I asked questions and simply asked for an explanation why they designed the game like this.

So either they are ignoring me because they dont care and feel confident there is nothing wrong (which I feel is impossible) or they know there is a flaw and hope I go away lol.
 
And me thinking I was tin foiling the crap out of myself. :D
I never feel comfortable playing Riggedrassil slots until someone from their company comes forward and explains to us why their slots are not as bad as we think.. ;)
I had it big big big time on Seasons & Golden Fish Tank.
Thousands and thousands of spins and both above slots devoured my bankroll many times.

I could be down let's say 300 quid on one of those slots, increase my bets and free spins seem just to be vanished.
On GFT the scatters just dissapear.

Glad I stopped playing their slots.

I said it before,no use unless you have a serious large bankroll to cover for the losses.
 
Rigdrasil and Rigged Tiger are pretty much the same. They play like lottery tickets and should not be listed as slots. Certainly I've had some good hits on both but these two companies release the most frustrating games you'll find online. As I said earlier, they are our future. As long as casinos take in their games, they are pretty much being given the green light to keep churning their garbage out.
 

I actually posted this when I was in the midst of my study that the game seems to play different in regards to bet sizes. It was just something I thought mentally over time. My main bet size was .75 but the odd time id put it on $5 for a few thousand spins and noticed every single time the slot was ice cold. Now I have nothing to back this up and it could be I just caught it cold.

Maybe I will do 100,000 spins on $5 and 100,000 spins on .50 and post my results just to see if there is any truth to this type of claim because its actually one thats been made many many times on here about various providers.

Would be interesting and its easy to track because you can collect the rtp at the end of a certain amount of spins and dont need to watch it unlike the berserk meter where you did have to pay some attention when it would reach the marker
 
Oh and here is a bit of humour.

So when I would run bad on videoslots, Kenny or Dan would send my freespins on vikings go berserk. I was just like ok they must look at my history and think I like it or something cause its played so much.

2 weeks ago Kenny from VIP gave me 50 freespins on it again and said "I see you like this game so here you go"

so this time I responded and said "btw can you stop sending me freespins on this game I actually hate it and the reason why you see such a heavy play on it is because im doing a study"

:D
 
@lockinlove

My guess is that a dataset 350k is statistically non-significant. But you've made some assertions and produced some figures but provided no evidence or explained your working. If you really are trying to call out a vendor publicly then I'd say this falls short of what is required. Show the world your data. Show the world your calculations. Let's see if others reach the same conclusion and prepare to be challenged.

@jono777

The reason you see so many 'conspiracy' threads is because you contribute so many of them.
 

Agreed that 350k of spins is a way to small a sample .... when testing games as we know they go through cycles of millions and millions of spins. Take the loved/hated Bonanza ,.. now unless the rep was lying to me (which i dont think he was at all) it took 2 years and 100s of hours of testing , going through multiple levels with the difference agencys to finally get licensed and that slot had to go through cycles of billions of spins before it was launched. Maybe not a popular comment im making here on this thread but time and again people come out with so called evidence of its rigged. Fact is nothing needs to be rigged - at all. No software company worth anything would risk a license in doing something illegal when they dont need to. Why ? Because in the end the maths of the game makes sure we all come out with less than we started.

The conspiracy theories have always come to nothing and im calling this one now , that it will have the same result and lead nowhere.
 
Also as slotter said any "study" should publish its full factual data for others to see and then yes expect this to be challenged. Especially if trying to state that a company is doing something illegal. Thats a pretty hefty accusation as such and would need hard evidence to back up the "theory" simply typing results without historical data will only lead to an abundance of foil hats being distributed. If for example I was going to get someone to look at evidence i had found of a wrong doing, I would be expected to provide hard evidence for my case. Other wise it falls even before it starts.
 
I think the answer is far simpler. 350K spins is actually quite a significant amount, as games I've done this on do pretty much hit RTP over that comparatively 'small' amount, obviously the higher the variance the more pronounced any deviations are.

The game is saving RTP for the CUMULATIVELY TRIGGERED feature. It's no different to Tomb Raider 2 or especially Super Monopoly Money. SMM is a prime example of a slot that pays pennies and 'saves' pay outs for the big feature and that vile Bonanza does too, although due to the variance it can pay big wins in the base game unlike VGB.

The developer will programme the math model around how much of the TRTP they want to allocate to the feature, and the higher this proportion is, the worse the base game plays. If you takes slots like IR they have approximately 78% base game, 14-15% bonus rounds and about 3-4% for the WD feature. The WD often pays well, whereas on TS2 the Shitstorm is well, shit because there's less RTP allocated to it.

It's pretty obvious that VGB is using dynamic pools of outcomes in order to achieve the desired feature pays, or using a different reel set and parse values after a certain point on the meters. Whether this is against the rules or not I don't know, but I doubt it as cumulative features are perfectly OK.

Now the important point is how long the play cycle needs to be to pay these features, and how much of the RTP is allocated to them. Obviously on games like IR the cycle is quite long and not really that noticeable in the base game before the big WD occurs, but if the game is designed to pay these cumulative 'pots' on a more regular basis like say TR2 and it seems VGB, then the win has to be paid for! I think that's what you are seeing. :thumbsup:
 

Contribute to, NOT Start ;)
 

I think its enough spins and features to tell there is a trend. If people here, mainly reps that work in this area or software providers state otherwise I can keep going. We have to remember this is a test to see if the game is weighted at certain points not an overall rtp test

I was not aware of anything illegal nor did I think that until trancemonkey brought it to my attention. My study began way before then.

This should be a fun and interesting topic not one where people take anything personal. I can already see there are some swipes being made at people. Lets not do that. :thumbsup:

I have no vendetta against anyone here, casino's or software providers. Its simply something myself and others noticed so for once, Im actually going to do something about it (test it out) instead of making claims, assumptions or accusations. In the end if people decide there is nothing wrong. I have absolutely no problem with that at all. Im way up on slots so this isnt some bitter agenda. And this only relates to yggdrasil because this is where the most complaints come from in regards to software providers.

Lets all have fun and post our thoughts.

This is an example of part of the data collected of the first 50 berserk modes which took 68,713 spins to acquire. At first I thought I would cherry pick characters (because the red guy is very hard to get and takes a lot longer) but I decided against it and just went in order as they came. I will insert the rest and post it here and Im sorry I didnt have it ready before asking for people's thoughts and conversation. Sometimes I forget people need to see the data and not just take someones word.

I do have the number of spins recorded too that it took to reach each berserk mode but I have to insert that data still. My intention was to see if yggdrasil was even interested before I did all the spreadsheet work because its ALOT of work to do. And I also had this on hand in case they said they were interested to see some data. I wanted to have something on hand to give them right away until I had time to input all the rest.

Column C is the RTP between 0-85% of the berserk meter being filled. Column D is the remaining 15%.

Column A and B are left empty because thats where I was going to put the amount of spins. I think its unnecessary since the rtp is what I am aiming at here. However, I think it may be important because people can say yeah its a smaller sample size the remaining 15%. Column D average spins is 600 spins. So that type of rtp for that many spins is just absolute killer on the bankroll.

And im hoping next week to start the low bet vs large bet theory! But first I have to get all this data into spreadsheets. Just thought id give a taste of some since I already have it down and saved.

Column D is when I recorded the RTP at the marker

study 1.webp

study 2.webp
 
Yggdrasil slots work in mysterious ways. I have stopped playing all bar Cazino Zeppelin.

I wouldn't say they're rigged but they are definitely programmed in a way that is not genuine or fair to the player.
I really liked Seasons at the start but playing thousands of spins I noticed that it could go dozens of spins in Owl mode but when it changed to Deer season it was over as soon as possible. And back to Owl or Rabbit :mad:
 


Do I understand this correctly, slots that come out now were developed 1-2 years ago? :eek2:
 
Do I understand this correctly, slots that come out now were developed 1-2 years ago? :eek2:

Some of them yes ... and I know Bonanza was 2 years in the making. Something about working on the maths model to make it work so that the base game can keep your balance going and still allow for mega payouts in some
of the FS rounds. The average hit supposedly for the FS being 1 in 450 but as we know 1 in 1500 is not uncommon on this slot. Im sure they are slots that are banged out in much less time

such as the latest releases from MG ... just pull an old skin, add a few new icons for the symbols give it a new name on Friday and Monday release the slot :cool:
 

This data is sadly meaningless. All it shows is the RTP of the game at certain levels of the berserk meter right? But without knowing how many games you spent in each section the data is meaningless and proves nothing.

As I said in the other thread... If they are doing something dodgy they are in licence losing territory. Certainly they would be investigated by the UKGC. But so far I'm afraid I haven't seen any actual evidence that proves it one way or the other.

While I agree you data makes it look suspicious, without a lot more information it proves nothing.

350k is enough games on most slots to be a to get a good feel of the RTP but you could be quite a few % off the target. Depends on volatility.
 

just a point to note it shows my name for the data post above :confused: was not me ha ... not sure how that got there. This is lockinloves post not mine.... the quote seems to have got messed up ...
 

Correct me if i'm wrong but this is one of the of the Yggdrasil games not licensed for the UK? If so it wouldn't need the same standards/scrutiny of fairness then would it? And if its not licensed, and the others are, why not this one?
 

Im not sure what you mean? When speaking to one of the software providers who I wont name, I was directed to record the data as such.

The question asked was "ok so you think the game plays normal for the first 85% of the berserk meter and then every time at the exact point the game changes quite noticeably"

My answer yes.

Their response "so you need to record the data of the 85% and the remaining 15% where you notice the change. If the RTP changes drastically then that's what you are looking for. We arent looking for a 5% or 10% difference, I would say at minimum 20% and it would need to be common across all meters. So record the data of each berserk meter until its fulfilled and rinse and repeat. For example, if over a large sample size, you notice a common trend where the 85% of the meter rtp is normal and than the 15% is much lower then this will show your theory to be correct. I will use numbers as an example.

Lets say you test 50 berserk meters. On those 50 if you have an rtp that is much higher lets say 80% rtp. And the remaining 15% is 20%. This means nothing UNLESS those results are common across each result. Also, from our discussions the remaining 15% is not just 50-60 spins. You state it's usually 500-1000 spins. So yes this test will work considering there is a sufficient amount of spins being made. But again since the 85% will have many more spins and the 15% less, the RTP needs to be dramatically different"

Other things that were recorded is number of spins for each columns I just havent had the time to import all that data into a spreadsheet yet as I said in my post
 
Correct me if i'm wrong but this is one of the of the Yggdrasil games not licensed for the UK? If so it wouldn't need the same standards/scrutiny of fairness then would it? And if its not licensed, and the others are, why not this one?

You are correct. Im not sure the reasoning behind it and its one of questions I asked. I also asked for the name of the independent testing labs they use as they dont provide the name or the seal on their website.

Vikings go wild Has 3. UK, Malta and Gibraltar. Vikings Go berserk has Malta.

The last 4 slots they have designed in the past few months have Malta and none of the others. While the rest of their slots have all 3 licenses.
 
You are correct. Im not sure the reasoning behind it and its one of questions I asked. I also asked for the name of the independent testing labs they use as they dont provide the name or the seal on their website.

Vikings go wild Has 3. UK, Malta and Gibraltar. Vikings Go berserk has Malta.

The last 4 slots they have designed in the past few months have Malta and none of the others. While the rest of their slots have all 3 licenses.

If you can play the game in the UK then it has to be UK compliant.
 

Ok so they've basically said the same as me.... If your data supports what you say it does with the bits I cant see then it would certainly look like it's changing the RTP based on the berserk meter... Which they would not be allowed to do under all the regs I know of..

The UKGC has a telephone line to report stuff.. You could try that.

The other thing to try is to contact a reputable casino running the game on their site and report it to them. They also have a responsibility to make sure they only host legal games. If you get one of the big casinos to question it with Yggdrasil you may have luck that way too...

For the record, I very much doubt they are doing anything wrong.
 
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If you can play the game in the UK then it has to be UK compliant.

Can it be played in the UK? I seriously dont even know. The commission I contacted was Malta because I didnt think they had a license for the UKGC for this game. I did look on their site and it only mentions malta for their jurisdiction for this one.
 
I support your findings 100%
When you fill up the meter to 85% the gameplay becomes horrible.
I have not recorded any of the gameplay ive done (which is alot) but ive watched every spin. And what i find is that the game "needs" to fill up another rage meter to approx 85% before it can give you the berzerk freespins in order to keep you playing.

(The only way for me to end up low on all berzerk meters has been to get the rage boost and trigger more than two at a time.)
For the last 20 times ive hit the berzerk freespins i have not hit more than two of the symbols that are berzerk for that round. Not a single time have i "come up" on + after the berzerk freespins compared to the amount i had at 85%.

I feel that this game is luring the player to think they are close to hitting the berzerk freespins as shown on the meter (thinking that the meters are one part- and the normal basegame another, ie. The berzerk meter would not affect the symbols being shown in basegame) when in reality the game is waiting for the rtp to be low enough for it to then be able to "fill it up" with the freespins. So that you cannot get ahead on this.
So what the berzerk freespins should be instead of "filled" as they dont fill randomly.
The feature should be random and not be shown "to lure the player to be close" just to keep you playing because youve already spent say, 100€ at 0,50€ to get the meter to 90%. OR.
Actually be random and the basegame and the meters should be separate, the meters reacting to base game and not the other way around.
 

This is the response I get from any heavy player of this game, I know you play this game an incredible amount. Its too bad I couldnt get any of your data.

That is why I question why they made it so blatant. The rtp change is so drastic it makes it incredibly noticeable. Like 60% rtp change is common once it hits the marker for the next 600 spins on average

I still have a lot of work ahead of me to get all these graphs together. Ive been busy with the BoD weekend and then getting my BTG screenshots in order.

Ive contacted a couple of casino reps here to see if they would be interested in seeing my data and maybe be able to get some sort of response from yggdrasil or malta gaming commission.

I will post the full graphs over the next couple of weeks.
 
The whole topic is moot if you can establish whether a developer is allowed to have a dynamic or amended pool of values for the RNG while nearing a cumulative feature, in order to contribute to it but on a short-term basis for higher amount of the RTP. Sort of like the way pooled jackpot games pay 1% less from the base game, a low amount of the RTP, but over the long term.

If you look at the math for the slot it would be likely that's the only way it can work - for example say of the 96% 90% is allocated to base game pays and 6% to the features. The features would pay poorly depending on how frequent they are meant to arrive. So you have 16% for the feature, and 80% base game - the base game then becomes unplayable. So you retain 6% for the feature but have a period of play preceding it which enhances the payout in it, thus having both a good feature and overall base game. The RTP is still 96%. Will still pass scrutiny when audited.

It's permitted in games like TR2 and SMM as I said.

I firmly believe this is what's happening - either the pool of values changes at a certain point up until the trigger OR the parse sheets/reels are different at that point until it triggers. I think the former is more likely as the latter would be obvious to the players as the reels spun. What you could do is film the game when it plays 'normally' and then when it plays shite when the trigger nears. See if you notice the reels having different sets by slowing the video down and comparing the two. If not then it must be a simple RNG pool adjustment.

But beyond doubt he game DOES perform differently preceding the trigger.
 

As far as Im aware, its illegal. I have done some reading and I know that trancemonkey also stated its illegal they do it. I have looked through the gaming commission but cant find anything in relation.

I know that slots have build ups in them but the problem with this it isnt a build up. Its a blatant change 7/8's of the way towards the meter. Then you take into consideration thats about the time everyone starts to raise their bets hoping for a higher coin value or unaware it will affect the game.

You do 2000 spins at 60% rtp. You almost fill up the meter and at the marker it goes to 20% for the next 700 spins. Thats just ridiculous!

Thanks for your suggestion. I will try even though Im already certain the reels are different. The difference in RTP tells that alone and then the huge amount of dead spins with no characters appearing is pretty telling. Many of the testing I did results in 500 spins without a single character hit of said berserk meter. There have even been claims on here of going 1100 spins without hitting the needed character. Then once the filled and feature is over, the game starts to play normal and you are hitting the character on average once every 40 spins.

Im unaware what TR2 is and SMM but if those slots rtp change by 40-60% suddenly then I dont think that should be allowed. Its incredibly misleading and unethical.

And as long as the games RTP is returned to the testing company they would never know this happens. iTech labs, eCogra, GLI that certify these guys all do a RTP test.

Im still curious as to why Yggdrasil arent obtaining a UKGC or Gibraltar license for these 'build up games' but always just Malta. Im going to assume its because Malta allows this and the others dont?
 
Im still curious as to why Yggdrasil arent obtaining a UKGC or Gibraltar license for these 'build up games' but always just Malta. Im going to assume its because Malta allows this and the others dont?[/QUOTE]

I would think it would not pass our UKGC hence to why we cannot play it & they cannot be bothered to address the issue.
 

great post Dunover, it's exactly what I was thinking to write but unable to do, due to my bad english.
I also did about 350K spins in real, and -even if I don't like Yggdrasil that much- I must admit my overall RTP is aligned with the declared one (96%).
Yes it's true that before the triggering of the bezerk the RTP very often collapses, and sincerely I don't know if this is permitted or not. I guess it depends also on the market (Italy is certainly subjected to different laws than UK). Well, basically in Italy there is NO laws :o.
At this point, it's up to the player to choose if he/she likes it or not.
 
Hi everyone!

First of all, thanks to everyone for the keen interest in Vikings Go Berzerk - even though we don't we agree with everything, we appreciate any feedback nonetheless :)
Here's a quick reply by us at Yggdrasil regarding some of the questions that have risen in this topic:

1) The RTP in Vikings Go Berzerk (VGB) doesn't change depending on how full any of the meters is. Also - the speed at which any meter fills doesn't change based on how full any meter is. Collection games are OK from a regulatory perspective, as long as it is described in the game rules how it works. But to secretly change the game RTP depending on the status of the collection is not OK. And we don't do that and have no incentive to do something like that. That goes for all of our games.

2) The reason VGB didn't have a UK certification until now is because the certification process is very strict and takes time. Due to that our games come to UK up to a couple of months later than the .com release - but nothing changes during that time in the game maths or game. That wouldn't be allowed by any regulatory body (and also by operators) and also we would have absolutely no incentive of doing anything like that, both because of our beliefs and repercussions. Each of our games is made to fit all the standards and certifications by all of the markets the game eventually will be available on - and that always also includes UK.

We are actively working on minimizing the time between receiving our Malta and UK licences with every new release and hoping to start putting out games on both .com and .uk sites simultaneously very soon. The certification of Vikings Go Berzerk by UK Gambling Commission was just finished and the game will be launched in UK 5th of April.

3) Our apologies to lockinlove that we haven't replied to him - as we continue our search for the emails that you've already sent and that seem to have slipped through the cracks of internet, we've also sent you a private response with a direct email so we can make sure you can share you studies with us.

We are of course honoured and thankful to everyone keeping a keen eye on our games, be it a fan or a critic, but also remind you that our goal is to offer our players the best slot games possible for years to come. And we don't believe one can be the best by cheating. We are a relatively young company but believe that the evergrowing list of AAA operators sharing our games, together with the industry awards we've received during our first years of operation are a clear sign that we also have earned the trust of both our peers and regulatory bodies.

Also just to give you a heads up on possible future discussions and to avoid any misunderstanding - we won't be replying on this forum regularly as we believe our actions to speak louder than our words. But we promise we'll keep an eye on and try to clarify when it seems our actions aren't enough anymore. :)

We hope you continue enjoying our games in the future as we enjoy making them. And be sure to check out the Vikings Go Berzerk on your favourite .uk sites starting from next Wednesday ;)


All the best,
Team Yggdrasil
 

Ahhh its nice to hear from you guys. I didnt know you guys had an account here until I saw you visited the thread but didnt comment. Hence why I sent you a pm the other day hoping you would partake. So I am glad you joined in.

And thanks for answering my PM with the questions I had and stating you are interested in seeing my data after asking if you would be.
 
Also just to give you a heads up on possible future discussions and to avoid any misunderstanding - we won't be replying on this forum regularly as we believe our actions to speak louder than our words. But we promise we'll keep an eye on and try to clarify when it seems our actions aren't enough anymore. :)


All the best,
Team Yggdrasil

Appreciative of you post, not many providers grace us with their presence / explanations so thank you for that.

However I strongly believe in these situations the opposite of this will works wonders in obtaining a secure and expanding player base.

Know you guys have much bigger "Fish to fry" but the odd post. maybe once a month, who knows will be an excellent and positive partial contribution to your existing business strategy :thumbsup:
 
Appreciative of you post, not many providers grace us with their presence / explanations so thank you for that.

However I strongly believe in these situations the opposite of this will works wonders in obtaining a secure and expanding player base.

Know you guys have much bigger "Fish to fry" but the odd post. maybe once a month, who knows will be an excellent and positive partial contribution to your existing business strategy :thumbsup:

Yeah no kidding. No one is ever too good for casinomeister. And we arent wanting or expecting them to just chime in on rigged threads. Join the forum and have some input and fun. This community represents your players so dont be scared.
 
Ok so I finished 30,000 spins on .75 bet and 30,000 spins on $7.50 and here are the results

In regards to the spins on .75 the rtp was 92.9% rtp

In regards to the spins on $7.50 the rtp was 94.1%

I started doing it on videoslots but for some reason the game no longer works there for me so I had to go elsewhere. Very annoying but got it done in the end

I made sure to use fresh board so there were no advantages from berserk meters starting sessions differently.

My conclusion on the game paying different when using different betsizes is that it does not matter and it plays the same. I know my sample size is small but I got a pretty good feel from it when actually paying attention.

I did my best to keep track of the berserk meters to add to my other study Im doing and will update all the stats when I reach 500,000 spins as that is my goal instead of 368.000
 
That was a clever answer - the RTP 'doesn't change when the meters are nearly full'. We guessed that, and have not suggested the game's factory RTP is in any way changeable regardless of the meters. What we are saying is that WITHIN that 96.1% RTP the game has, the parse values are different somehow when the meters are nearly full. OK, say a slot has 80% of its RTP in the base game and 15% for the bonus rounds and 1% RTP allocated to a special random feature say like a Wildstorm so we get a 96% RTP. The spins in the 15% bonus part of the RTP will often be variable, with retriggers for example but overall over a large sample value the game will still pay around 15% in the features.

It seems like the cumulative triggering in the case of VGB, i.e. the spins preceding it (where players have observed a substantial drop) is somehow clumped together with the spins once the feature has started. In other words once a point has been reached on the Rage Meters this triggers a period of play INCLUDING the free games which may or may not pay back the cost of the poor spins preceding the Rage Meter trigger, i.e. the whole period of play forms the feature. This is the only way I can explain what is in my mind is a pretty concrete observation, not just on my behalf but that of other players.

When I did the original video review of this game I think I even mentioned it then, as it was completely obvious from the first time I played it that at a certain point the slot's performance dipped when near the Rage trigger. I have played it many time since in fun mode and nothing has made me change my view of what I observed. I honestly believe that if a number of us all tested this out and kept stats that there WOULD be a very positive correlation relating to what I and other players are suggesting. :thumbsup:
 
That is an EXCEPTIONALLY good response! :thumbsup:
I hope the Yggdrasil rep sees fit to respond in more detail...

KK
 

Yes a good response for sure!

I have spoken to yggdrasil and they deny any and all of these claims which I am sure they will do when they see this post. Which is fine whatever.

Also, in regards to my earlier post about the rtp after 30,000 spins. One thing I was surprised to see is how close the rtp was. Obviously a coincidence but I fully expected the rtp to be different by 5-10%. Not just by over 1%. Pretty neat.
 
Hello


This is probably the slot I have lost most money on during my playing "career".
I have calculated roughly 10000€ in losses playing Vikings go Berzerk during two years.
The more you like a slot the more you will loose on it. Easy maths + some issues being
a slot player without any concern about what my future looks like now.

But the main point is that it is very easy for everyone that have actually played this slot to confirm
everything OP tells.
Everyone that I have talked to who played Vikings and where I read in forums knows how this slot works by experience.
Best strategy if you really really want to have a RTP above 30% is to use mostly bonus money and real money on higher bets to build rage meter up to 60-70%.
Rage meter build CHANGES when the rage meter is around this level.
When you are stasified you change to minimum bets and build the rest of the rage meter which takes so many spins you should just put it on auto spin and
full speed for about an hour or so. And then pray that the berzerk spins are accepatable.

I find it actually quite sickening that a representative of Yggdrasil says: "No it does not work that way as" as the OP states without
any technical proof. I can say, yes it does work that way I did above. Who will you believe?
Maybe the one that has lost a lot of money on this slot?
Anyone can talk about RTP is 90 whatever %, but in the end it does not matter. You won't win anything on this slot in the long run.
Just try it for a couple of weeks or months and you will understand.

Anyway, creds to the designers of the slot and the music. It was fun sometimes.
But too bad I messed up on this slot in my dreams of hitting Ragnarok on high bets.

Just an opinion from a very experienced Vikings go Berzerk player.
 
Hello,

I just went through a testing phase myself. During a lucky streak, I got enough funds to play for 2-3 hours, and what I found particularly telling is that the rage meter is not being reset when changing the bet size. Usually, with "collecting" slots like that, the equivalent of the "rage meter" is tied to the selected bet size, but on Vikings Go Berserk, it is not.

Something is amiss here!
 
Ah, but every spin is independent from all other spins, isn't it? I don't see how this could be done legally.
Im not sure im following, what would be illegal about it?
It is not the only game with a collect type feature that you can build up using different betsizes and get a bonus that is based on what you average bet has been.
 
Ah, but every spin is independent from all other spins, isn't it? I don't see how this could be done legally.
Im not sure im following, what would be illegal about it?
It is not the only game with a collect type feature that you can build up using different betsizes and get a bonus that is based on what you average bet has been.
Just to clarify a bit further - I believe it's the bet size ONLY when you collect one of the Vikings towards the meter - not all your bets.

I also played this game quite a lot back in the day - but it's REALLY hard work and requires a lot of patience. You need to be hitting a lot of random free-spins and good wins from the chests to make waiting for the meters to fill up a viable proposition.

The biggest win I EVER had from the Ragnarok spins was 224x back in 2017. And you can see, that although I was betting 10p per line at the time, the feature played out at my average bet of 7.79p per line...

BerserkX224_Sep17.jpg


KK
 
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